Advertisements
Advertisements
प्रश्न
Give information of the above movements. Initially, practice various movements. Encourage them to innovative and prepare a new game using the given movements. Guide them to create a new game and play it skilfully.
Movements performed on the spot | Movements that involve change of place | Movements done with a partner | Movements performed with props | |
1. | Bend | Walk | Pull | Throw |
2. | Turn | Run | Push | Knock |
3. | Twist | Jump | Grab | Catch |
4. | Move | Hop | Carry on one side | Kick |
5. | Balance | Skip | Carry on back | Bounce ball |
6. | Stretch | Brisk walk | Run to catch | Stop ball |
7. | Swing | Front roll | Carry | Aim |
8. | Jump | Back roll | Balance | Hit the ball back |
9. | Sit | Giant stride walk | Make a pyramid | Hit the ball with the head |
10. | Sleep | Pull | Roll the ball | |
11. | Move body parts | Slide |
उत्तर
-
Balance and Bend Challenge:
-
Movements: Bend, balance, twist, stretch.
-
Objective: Hold a pose incorporating balance and bending without losing form.
-
Rules:
-
Players take turns drawing a card with a specific pose (e.g., stand on one leg and stretch your arms).
-
Each player must hold the pose for 10 seconds to earn a point.
-
If a player loses balance or fails to hold the pose, they lose a turn.
-
The player with the most points after 5 rounds wins.
-
-
-
Giant Stride Relay:
-
Movements: Giant stride walk, brisk walk, run, slide.
-
Objective: Complete a relay race using various movements.
-
Rules:
-
Divide players into two teams.
-
Each team member must complete one section of the course using a specific movement (e.g., giant stride walk, brisk walk).
-
Players tag the next teammate upon completing their section.
-
The team that finishes the course first wins.
-
-
-
Partner Push Battle:
-
Movements: Push, pull, balance, carry.
-
Objective: Push your partner out of the designated circle.
-
Rules:
-
Two players stand inside a marked circle.
-
Players try to push their partner out of the circle while maintaining balance.
-
Pulling or tripping is not allowed.
-
The first player to push their partner out of the circle three times wins.
-
-
-
Catch and Kick:
-
Movements: Throw, catch, kick, aim.
-
Objective: Catch the ball and kick it into the target.
-
Rules:
-
Players form a circle around a target.
-
One player throws the ball to another, who must catch it and kick it into the target.
-
Each successful kick into the target earns a point.
-
The first player to score 10 points wins.
-
-
-
Roll and Grab Race:
-
Movements: Roll the ball, grab, carry, run to catch.
-
Objective: Race to collect and return as many balls as possible.
-
Rules:
-
Scatter multiple balls around a field.
-
Players take turns rolling a ball to a specific target, running to grab it, and carrying it back.
-
Each successful return earns 2 points.
-
The player with the most points after 5 minutes wins.
-
-