Advertisements
Advertisements
प्रश्न
Write any three instances of funny rules and twisted logic used in Andher Nagari.
उत्तर
Here are a few examples of strange rules and twisted reasoning in Andher Nagari:
- In the first act of the play, the robber blamed the merchant for his friend's death because he lived in the house they were attempting to steal from.
- When the noose didn't fit the Goldsmith's neck, the King directed the hangman to hang anyone with a neck that suited the noose.
- The King ordered his guards to hang him immediately since he desired to be a king in his next life as well.
APPEARS IN
संबंधित प्रश्न
Do you watch TV serials? Which ones?
What is the speciality of the land?
What Indian proverb is reflected in the play?
Do you think this is a good land to settle in? Why?
What are the titles of King Chaupat?
Can we call thieves ‘truly hard-working and honest’?
Is the Daughter’s complaint about the Goldsmith true?
List the characters that have appeared so far in the play.
Use your imagination and the details from the play and draw a map of Andher Nagari.
Write what following should have said after listening to the complaint against her:
Daughter
Write what following should have said after listening to the complaint against him:
Potter
Write what following should have said after listening to the complaint against him:
Merchant
What should the King have said to the Thief?
Will a thief appear in a court on his own? Why does this Thief dare to do so?
Is the Goldsmith telling the truth? Give reasons for your answer.
Is the King willing to hang the Sage?
What is your opinion about the king - is he wicked, greedy, stupid or all of these? Which of his actions/words show that?
List the characters that appear for the first time in this part of the play. Write one or two lines about each of them.
The noose did not fit the Goldsmith’s neck.
The Sage wanted to die on that day.
The King wanted to be King again in his next birth.
List the proverbs and sayings used in the play.
Read the entire play and complete the following blame game flow chart.
Blame-game flow chart | ||
Who is blaming? | Who does he blame? | For what does he blame that person |
Thief | Owner of the house | For not constructing a strong wall |
Owner of the house (Merchant) | ||
Bricklayer | ||
Mortar-maker | ||
Potter | ||
Money-lender’s Daughter | ||
Goldsmith |
Divide the play (Part I as well as Part II) into sections. Form groups and assign roles. Practise your lines in groups. Hold play reading sessions in the classroom. Which group/student presents the most effective reading?
Note the features that make an oral presentation effective. Some of them are :
- Meaningful reading - taking proper pauses (breaking the speech into meaningful chunks)
- Using suitable intonation
- Speaking clearly
- Good pronunciation - using English sounds and stress patterns
- Pleasant and confident appearance of the speakers.
Note the way the dialogue in the play is presented. Look up the word ‘colon’ in the ‘Language Study’ pages and note how it is used in the play.